What if software was a physical object – NY Web 2.0 Third Keynote

Some points of reference from the next Web 2.0 keynote by Jason Fried of 37 Signals

  • Software business is a great place to be.
  • You can build anything you want. All you really have to it type, it’s not easy to do, it’s just not that hard to do.
  • Change is easy, cost is cheap in relation to physical objects.
  • You can build it anywhere.
  • Software doesn’t have the same kind of feedback as physical objects.
  • Visually we can determine good verses poor design (e.g. a bottle of water or a remote control).
    It doesn’t have edges, size or weight. It just expands, continues to expand and this is bad.
  • What would your software be like if it was physical?
  • When you say yes to too many features you end up with Homer’s car.
  • The goal should be simple, clean, elegant and streamlined.
  • Once you hit bloat, it’s too hard to go back.
  • Listen to customers, but don’t do everything as they say. Think of yourself as a curator.
  • Make your software a collection, not a warehouse.
  • You don’t need to have everything in the world.
  • You need a few solid features.
  • Real work is hard, imaginary work is easy.
  • Tell the people that want to have new features, to build them. Attach real costs to any requests.

The DNA of your company has to able to say no.

Tagged with: Web Web 2.0 NY

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